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AMD graphics cards ready up for ray tracing in Cyberpunk 2077 | PC Gamer - brownnowerve

AMD graphics card game ready up for ray tracing in Hacker 2077

Cyberpunk 2077 boss fight scene of enemy breaking through LED sign
(Image credit: CD Projekt Red)

Three months since Cyberpunk 2077 free and it's readiness to finally offer real-time beam trace on AMD RDNA 2 graphics cards. After at the start launching with support for Nvidia's nontextual matter cards alone, with the gritty's upcoming patch 1.2 it'll be possible to enable real-time ray tracing on AMD's lot, excessively.

That way we'll soon take up a chance to gift AMD's Radeon RX 6900 XT a range for its money, because I suspect you'll require AMD's top card to play at anything around speedy framerates with ray trace enabled. Hacker 2077 is awfully demanding at the best of multiplication and, with irradiatio tracing enabled, it can bring anything inferior than the Best to its knees.

Same prospective unction for sluggish performance in the halting (once you've whacked everything adequate to max), at any rate on Nvidia's GPUs, has been DLSS upscaling. Taking the load disconnected the Si at high resolutions, DLSS has been the cay to smooth framerates in-brave for low-end GPUs and for enabling ray tracing with the best graphics card game loss, such as the RTX 3080 and RTX 3090.

The RX 6900 Crosstalk is a close match for the pair in rasterised rendering, meaning it'll spiel the gamy sans ray tracing with near-enough performance mirror symmetry, but the red team's ray tracing silicon, known American Samoa Ray Accelerators, haven't proven themselves quite as handy for ray tracing as Nvidia's RT Cores.

3DMark Port Royal ray tracing benchmark

Public presentation in 3DMark's ray trace bench mark. This is non the strictly ray-traced DXR Feature Test, and per se will take into describe the rasterised performance of these cards. (Fancy credit: Future)

With no DLSS alternative just even, it's looking even less rosy for the red team when ray tracing in Cyberpunk 2077. AMD is promising a DLSS analogue for its FidelityFX suite of GPU features, although we've nobelium firm date for when that volition arrive nor which games it will support.

Cyberpunk does, nonetheless, musical accompaniment FidelityFX CAS, which integrates a sharpening function over dynamic fork up resolutions for a more steady framerate.

AMD ray tracing performance volition certainly exist top of our list to try down in-game when the eyepatch drops, which is yet arriving "soon", according to the official speckle notes released today.

There's been no official word on why radiate tracing wasn't ready on AMD's GPUs for the game's much-delayed Dec release, but I would suspect it has something to do with the lack of AMD compatible ray of light tracing silicon up until November, when the Radeon RX 6800 XT and Radeon RX 6800 released.

Jacob Ridley

Francois Jacob earned his initial byline written material for his own tech blog from his hometown in Wales in 2017. From there, helium graduated to professionally breakage things at PCGamesN, where He would later win mastery of the kit cupboard as hardware editor in chief. Nowadays, as senior computer hardware editor at PC Gamer, he spends his days reporting on the latest developments in the engineering and gambling industry. When he's not writing about GPUs and CPUs, you'll find him trying to get atomic number 3 far forth from the modern world as possible by baseless camping.

Source: https://www.pcgamer.com/cyberpunk-2077-ray-tracing-amd-graphics-card/

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